Currency#
Usage#
from tf2_utils import CurrencyExchange, Inventory, map_inventory
inventory_provider = Inventory("steamcommunity")
# Get our inventory of a user
our_inventory = map_inventory(inventory_provider.fetch("76561198253325712"))
# Get their inventory
their_inventory = map_inventory(inventory_provider.fetch("76561198828172881"))
item_price = 13 # in scrap, so this is 1.44 ref
intent = "sell" # or "buy". This is the intent related to us,
# so if we have the item on our side we are selling.
key_price = 64 * 9 # value of key in scrap, IMPORTANT that this value is
# up-to-date and not ridiculously priced
item_is_not_pure = True # only False if the trade is a metal or key trade only.
# no other items such as hats, taunts, etc.
# Create a currency exchange object
currency = CurrencyExchange(
their_inventory, our_inventory, intent, item_price, key_price, item_is_not_pure
)
currency.calculate()
if not currency.is_possible():
print("Trade is not possible")
# either no combination worked, or someone did not have enough pure
else:
their_items, our_items = currency.get_currencies()
print(their_items)
print(our_items)
# their_items is a list of item dicts including "assetid"
# our_items is a list of item dicts including "assetid"
# see tf2-express' send_offer method for how to use this data with steampy
- class src.tf2_utils.currency.CurrencyExchange(their_inventory: list[dict], our_inventory: list[dict], intent: str, item_price: int, key_price: int, item_is_not_pure: bool = True)#
- get_pure_value(name: str) int #
- get_pure_in_inventory(inventory: list[dict]) tuple[int, list[dict]] #
scrap value, list of metal item dicts
- is_possible() bool #
- get_currencies() tuple[list[dict], list[dict]] #
- static format_overview(pure: list[dict]) dict #
- calculate() None #